Age of Mythology: Retold's developers are going 'way beyond' the definitive editions for Age of Empires: 'We want to build the game in your head' (2024)

Age of Mythology: Retold's developers are going 'way beyond' the definitive editions for Age of Empires: 'We want to build the game in your head' (1)

The upcoming Age of Mythology: Retold has been shown off in-depth for the first time today during Microsoft's New Year, New Age livestream, marking the first showing of the definitive edition of everyone's favorite Age spinoff since its announcement in late 2022.

The new video segment showed off some of the game's signature mythological monsters in detail, including the terrible medusas, the flying pegasus scout, and the titan Cerberus using an augmented reality platform. The monsters are pretty dang good looking, part of the overall effort to make Age of Mythology: Retold a real upgrade from the game we played in 2002, including changes to the models as you upgrade through the ages—though they definitely come complete with a stack of classic sounds and twists on the old animations. The Medusa death sound, in particular, is just as I remember it.

That's just what Age of Mythology: Retold producer Earnest Yuen had to say when I spoke with him about the upcoming remake, which will release this year on both PC and Xbox. Yuen has worked at Microsoft for nearly a quarter-century, starting as QA on the first Age of Empires—it's clear that his love for the series runs deep.

The studio's plans to remake the first fully 3D Age of Empires required a different kind of work, and inspired the team to go to new lengths in their upgrades to the game.

"Age of Mythology: Retold is way beyond what we normally do for definitive editions," said Yuen. He and the team want to make the game as epic, engaging, and pretty as players remember it, rather than simply updating what was there. "We want to build the game in your head," he said.

That means using changes to the graphics and game engine that were made for the Age of Empires 3 Definitive Edition, then going beyond that. The start is "adding ray tracing, upping the population limit, [and] adding an engine to handle special effects," said Yuen. Population limit in particular will be a big change for Age of Mythology not just in how visually impressive it is, but in the fundamentals of how it plays. Strategies in AoM were often boxed in by the strict limits on units set by the limitations of the day's graphical tech—even if it was widely praised at the time.

Another big gameplay tweak comes in how much control you have over your myth units. Back in 2002 they just used their powers whenever they were off cooldown—but no more. "In Retold what we are doing is we actually make that user-controllable, you can actually micro and use that when you want to," said Yuen.

The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The other huge change is in your god powers: Rather than one-and-done bolts of lightning that will never reappear in a match, those powers are now on cooldowns. It's a fundamental and huge change to how Age of Mythology plays, but has been well-received by the cadre of high-level, competitive AoM players recruited by Yuen and the studio to participate in playtesting.

For Yuen and the team those tweaks are all about making the game more fun, and most importantly, more competitive 22 years later. Their hope is that this updated version will help boost the still-extant competitive community and tournament scene around Age of Mythology the same way that the Definitive Edition caused Age of Empires 2's player count to skyrocket to the extent that it's now included on esports sites like Liquipedia.

"The god power change is both great for esports and for watching the game," said Yuen, because you know that—like a key cooldown in a MOBA match—that lightning bolt or meteor is coming back around soon. "That anticipation makes it much more fun to watch," he said.

The hope there is that by making the game a bit more accessible, and helping it conform a bit better to modern expectations of what an RTS is, they can encourage some of the fun stories they've heard from players of the past Definitive Editions, whether that's participating in a revitalized competitive play scene, watching tournaments organized by the community, discovering a classic, or enjoying a game they loved as a kid with their own kids.

Age of Mythology: Retold's developers are going 'way beyond' the definitive editions for Age of Empires: 'We want to build the game in your head' (2)

The entirely updated interface is a given for a remaster like this, of course, but game balance changes and exploit fixes are vital as well.

"Those things need to be updated, if we don't patch those and fix those exploits the game will not be viable as an esports game, it's important we need to fix those things so our community can run the tournaments they love," said Yuen.

In the end, though, the Microsoft team still wants it to be a remake that emphasizes how great the original was, not discard what made it great in the first place.

"All the changes we've made, we will not break that promise," said Yuen.

Jonathan Bolding

Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.

More about game development

Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees

Latest

Today's Wordle answer for Sunday, October 13
See more latest►

See comments

Most Popular
The sequel to one of the best murder mystery games ever is only a month away, and there's a new demo out now
This murder mystery farm sim will let you accidentally romance the killer, but I might just do it on purpose
A new Tomb Raider Remastered series is coming in 2025, complete with the game so bad it 'almost killed the series'
Sega hasn't made a good Shinobi game in decades but hey Shogun is popular, so we're getting a Shinobi movie
Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
Influencer sociopathy reaches new heights as local idiot wrecks 200K car on livestream while checking phone, then asks bleeding passenger to keep recording
You'll soon be able to watch a Grand Theft Auto Online production of Hamlet in theatres across the US as Machinima achieves total cultural victory
This is the Disco Elysium successor to get excited about: Multiple writers from the original announce a manifesto to create an RPG 'with complexity and ambition to rival our wretched and wonderful world'
Our favourite silly headphone creator is back at it again with two more stunningly impractical and gloriously outrageous designs
'We are experimenting with a different approach': Valve finally adds ranked play to Deadlock, and the countdown for the first match starts now
MSI has just dropped a whole host of gorgeously horrible hardware to celebrate Stalker 2's impending release
Age of Mythology: Retold's developers are going 'way beyond' the definitive editions for Age of Empires: 'We want to build the game in your head' (2024)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Golda Nolan II

Last Updated:

Views: 5381

Rating: 4.8 / 5 (78 voted)

Reviews: 93% of readers found this page helpful

Author information

Name: Golda Nolan II

Birthday: 1998-05-14

Address: Suite 369 9754 Roberts Pines, West Benitaburgh, NM 69180-7958

Phone: +522993866487

Job: Sales Executive

Hobby: Worldbuilding, Shopping, Quilting, Cooking, Homebrewing, Leather crafting, Pet

Introduction: My name is Golda Nolan II, I am a thoughtful, clever, cute, jolly, brave, powerful, splendid person who loves writing and wants to share my knowledge and understanding with you.